﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MainScene
{
    [Serializable]
    public class SceneConfigData
    {
        public List<ObjectData> areaDataList;
        public List<SceneEventData> storyEventList;
        public SceneConfigData()
        {
            areaDataList = new List<ObjectData>();
            storyEventList = new List<SceneEventData>();
        }
    }
}